Axyl Gaterau wrote:Gankers/Pirates cost Industry and miners BILLIONS every single day. They are griefers and criminals and they SHOULD have to work their butts-off to earn the right to be in HS again after they destroy their sec status and cost other players billions ... that is their penance. It isn't like someone MADE them do the things they do, they made the choice and they should have to pay the price! So what if the poor, poor ganker leaves EVE because it is too hard to raise his sec status ... good riddance! He/she should have thought about that before they went on their killing-spree!
Gankers lose a specific number of sec status point for each Hulk, Retriever or other industrial ship they attack and kill. I do not know exactly how many they lose for each offense but let's say for argument sake that it is .2 - .4. INSTEAD of letting them use tags for raising sec status, make them BUY their sec status back ... "pay a fine" if you will. Each Hulk they destroy costs the miner upwards of 255 million. So, they should pay a fine equivalent to the amount of isk they cost the person they attacked. Hit them where it hurts ... their wallet! Why not? They hit OURS!
I think this "Tags for sec status" is a huge mistake and a very bad decision. Instead of giving gankers a "free-pass" to be even MORE destructive and disruptive than they already are, why not give exhumers another mid and low slot so miners can defend themselves better? Better yet, make it so miners can "hire" a Concord escort for a reasonable price when they mine who will protect them from gankers? CCP, you have made life easy enough as it is for gankers and pirates. Why not help out the mining and industrial community for a change? Things are out of balance as it is and this "tags for sec status" idea is only going to create more imbalance.
There is so much anger here.
However, you do realize that high sec gankers are often rather comfortable at -10 and function just fine that way? They will probably be one of the smaller groups interested in tags 4 sec.
This is not just about the gankers and pirates. People who dabble in low sec roaming and PvP can not easily raise hteir sec status. Eve Uni had (has?) a rule where you have to stay 0.0 or higher. Fighting in low sec doesn't only mean fighting flashy red outlaws but plenty of people keep their sec status up to receive gategun assistance.
Focusing on gankers eliminates massive swaths of the game that can benefit from being able to tip their security status back up quickly for engaging in PvP. The people you worry about the most are the people who care about it the least.
People are very, very attached to their security status. Some are quite traumatized by dropping into the negatives. People who will be able to do their weekend roaming and go back to their incursions and mission running later.